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This principle comes into play when you're programming something that you're guessing you might need at some point in the future.
Player may assume control of any one of the party members at any time, and is able to pause the game and lay down sequences of commands for the chara…
My plan was for my user interface component to iterate through all the thought components and for each thought, render its contents in a new window.
I make a post about how to effectively manage a team.
Frustrated with customers, your boss, corporate policy, the inability to actually help people that really need or deserve it, the long hours, the ins…
They will be made in unity, and their purpose will be to teach whoever goes through them what I learnt from, say, a given chapter.
I think there’s a very nebulous thing in the game development process called “momentum.” It is when you finish working on something, feel good about …
Then, using a few if statements, it decides what should happen next.
Working on my platformer, I came across the inevitable problem of collision detecting.