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Now, you can also reach areas that area otherwise beyond your, well, reach.

It's a power fantasy in every sense of the phrase, placing you in a world rife with destructible environments and giving you creative instruments wit…

Encounters (which can be monsters, barriers, allies, treasures) have a target number which you need to beat to successfully navigate.

Every moment is one of careful movement, since every step by you means danger is one step closer.

More or less the same criteria as Destiny.

The obvious difference to this is Sam's story, which is told explicitly to you by Sam herself as you make your way through the house.

It's a game where you play as a kid in a government training summer camp learning to use his psychic abilities.

Somehow, you tactfully (or luckily) accumulated enough points in however so many goals to exceed everyone else, making you the clear victor as you ju…

There’s not much room for the player to explore and carve his own path out in the world you’ve laid out for him.

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