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Working on my platformer, I came across the inevitable problem of collision detecting.

It's a difference in ability of personnel and that's just the way it is.

Hovewer, if you pre-order a game for full price you usually get some sort of bonus (skin, weapon ...) but keep in mind that those bonuses can be boug…

By doing this, it became clear that the cards we were making fell into a short list of categories, which eventually became codified into "Style", "So…

I don't know about you, but when I play video games, I don't quite enjoy being _lower_ on the totem pole than how I am in real life.

Have a look: These (I believe) monitor and interpret a user's (alpha/beta/motor?

For example my earlier game Zen Bondage did not have game ending at all, you just had to decide that you're done.

The event position will always tell where was the cursor when the action happened.

All throughout this process one thing never changes, you can lose everything suddenly and without warning.

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