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Given a partial construction (e.g., a chair in design), this method proposes a new component (e.g., arm) that is compatible with existing shape in st…

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Unsupervised Moving Object Detection via Contextual Information Separation Yanchao Yang*, Antonio Loquercio*, Davide Scaramuzza, Stefano Soatto C…

PTR: A Benchmark for Part-based Conceptual, Relational, and Physical Reasoning Yining Hong, Li Yi, Joshua B. Tenenbaum, Antonio Torralba, Chuang Ga…

My research focus lies in computer graphics, 3D vision, image processing, and human-computer interaction.

My current research interests include computer vision, machine learning and medical image analysis.

Please check the following link for Yang Zhou's homepage. https://zhouyangvcc.github.io/

Robot perception: depth estimation, optical/scene flow estimation, semantic segmentation, object detection/tracking, 3D point cloud learning.

I am a research scientist at NVIDIA, working on computer vision and graphics, especially on problems related to 3D content creation.

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